In the following guide, we’ll be talking about some of the most common passing routes that exist throughout the football game world, for instance, Madden 24 and NCAA. While some passing routes work better than others, you need to be aware of the certain types of pass coverages they can work against. So, let’s begin!
Angle
Pulled by halfbacks and fullbacks, the back goes to the outside and then angles back to the middle field.
Bubble
First, the receiver takes a step back and then runs horizontally with an eye on the quarterback waiting for him to throw. Once caught, the receiver runs up to the field.
Corner
The receiver runs straight downfield, and then towards the corner of the zone’s end. It’s a good route to beat Cover 2 if the cornerbacks are playing in flat or short zone areas.
Curl
The receiver runs about 8 to 10 yards up the field and then curls back to the quarterback. It’s effect against zone and man coverage.
Deep Cross
The receiver runs about 12 to 15 yards and then rounds the route across the field. It’s effective against man coverage if the receiver has better speed.
Deep Comeback
This is a good pass if you’re looking to beat a soft or man zone coverage. Here, the receiver runs down the field for about 15 to 20 yards and then moves back in or out toward the quarterback.
Deep In
First, the receiver runs for about 10 to 15 yards, and then he cuts to the middle of the field. It’s effective if you’re looking to beat underneath coverage.
Deep Out
An effective pass to beat Cover 4 soft zone coverage. Here, the receiver runs about 10 to 15 yards only to cut at a 90-degree angle towards the sidelines.
Delay
Such routes have tight ends, or running back delays. That is because the route seems like they are pass-blocking. Routes like flat, curl, or seam are categorized under delay routes. It’s effective against zone and man coverage.
Dig
The receiver runs down the field and then cuts over the middle. It’s good if you’re again man coverage, but if the defense is in zone coverage, you need to be in front for it to be effective.
Fade
Here, the receiver tried to avoid the cornerback from any outside releases. It’s effective against Bump-n-Run strategies. Make sure to use a touch pass here.
Flat
The receiver runs toward the flat, which is good for beating soft zone coverage. It can be effective against man coverage only if the receiver has good enough speed to bring about a distance.
Go
Similar to a Streak, wherein the receiver runs straight up the field. The only difference is that at the end of the line, the receiver will fade toward the sideline. It’s good for rocket catch or jet back.
Hitch
Perfect to beat man coverage, this route makes the receiver run straight down the field for about 3 to 5 yards, and then head back to the quarterback.
In-n-Up
This route makes the receiver seem like he is running an ‘in route’, and then breaking the route to head straight up the field.
Option
The receiver runs one primary route, as well as one or two secondary pass routes. Based on the pass coverage, the receiver chooses what he thinks is the best route to take.
Out-n-Up
Effective against zone coverage, this route makes the receiver break toward the sideline. Here, the receiver runs on an out route and then breaks straight up to the field.
Post
The receiver runs about 10 to 15 yards down the field and then cuts toward the post. It’s effective to beat Cover 2.
Quick Out
A perfect route to beat man and soft zone coverage. Here, the receiver runs down the field for about 3 to 5 yards straight and then cuts at a 90-degree angle to the sidelines.
Screen
You can run screen routes with any good enough receiver. The most common screens are WR and HB Slip screens. You use these to beat Blitz in the zone blitz concepts.
Shallow Cross
The receiver runs for about 3 to 5 years and then cuts to the middle of the field while aiming for the ball. It’s effective against man coverage.
Shake
Quite effective against man coverage. Here, the receiver first makes sudden cuts and then breaks to the middle of the field. This helps gain separation from the man covering him.
Slant
If this route is timed right, it’s impossible to beat by the blitz or zone coverage. Here, the receiver runs 3 to 5 yards down the field and then slants 45 degrees.
Sluggo
Similar to the Shake route, you can only find Sluggo in 1 or 2 formations. It’s one of the best runs against players who utilize Cover 1 or 0 coverages.
Smash
The receiver starts by heading to the sideline and then cuts to the middle, making it look like a ‘Z’ route. You can also run to the middle of the field and then cut to the sidelines. The choice is yours.
Spot
The receiver runs in a slant direction first and then hooks back toward the quarterback for about 4 to 5 yards from the scrimmage line.
Streak
The receiver runs straight downfield in hopes of outrunning the cornerback. It’s a good route for receivers who are faster than the defender who is covering him over the top coverage.
Stick
Here, the receiver runs about 3 to 4 yards straight up the field and then turns outwards towards the quarterback. It’s quite effective against blitz or zone coverage.
Stop-n-Go
The receiver runs straight downfield for about 7 yards and then stops to turn back toward the quarterback, making it seem like he’s running a curl route. Thereafter, he runs around and runs up the field.
Swing
Running at a 90-degree angle towards the sidelines, the receiver rounds his way up to the field. This route is very effective against man coverage only if the quarterback is faster than the defender who is covering him.
Whip
Also known as Pivot, the Whip focuses on the receiver running about 2 to 3 yards in a quick inside or shallow route. He then stops only to Pivot back towards the sideline.
Wheel
The receiver starts by rounding towards the sideline and then breaks up the field. It has a better effect if a running back runs it out of the backfield.
Easily win more Madden 24 coins by mastering these Pass Routes.
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